AI Insights · Timothy · October 2022
Top 5 Boxing Games Performance in Costa Rica Q3 2022
In Q3 2022, the top 5 boxing games in Costa Rica showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a breakdown of their trends.
Throughout the third quarter of 2022, the top 5 boxing games on a unified platform in Costa Rica exhibited a range of performance metrics. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for each game.
Punch Guys saw a significant rise in weekly downloads early in the quarter, peaking at 1.5K in mid-August. However, downloads tapered off towards the end of September, falling to 119. Weekly active users followed a similar trend, starting at 147 in early July and peaking at 1.9K in mid-August before declining to 529 by the end of September. Revenue was minimal, with the highest weekly revenue being around $5 in early September.
I, The One - Fighting Games experienced fluctuating download numbers, reaching a high of 1.9K in late July but dropping to 211 by the end of September. Active user numbers also varied, starting at 1.9K in late June, peaking at 3.7K in late July, and then gradually declining to 804 by the end of the quarter. Revenue data was not available for this game during the period.
Punchy Race: Run & Fight Game showed a more stable trend in downloads, with notable increases in mid-August at 683 and late September at 557. Active users peaked at 2K in late August and remained relatively stable around 1.6K towards the end of the quarter. Revenue data was not reported for this game.
EA SPORTS™ UFC® 2 demonstrated consistent download numbers, averaging around 400-500 throughout the quarter. Active users remained steady, with a slight increase from 910 in late June to 668 in early September. Revenue peaked at $30 in late June but was otherwise minimal throughout the quarter.
Real Boxing 2 had a notable surge in downloads in early September, reaching 1.3K, before dropping to 175 by the end of the month. Active users followed a similar pattern, peaking at 1.9K in early September and declining to 628 by the end of the quarter. Revenue saw a spike of $18 in mid-September, with other weeks showing minimal earnings.
For more detailed insights and data on these games, visit Sensor Tower.